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We've come across an interesting scenario.
So how would you handle this?
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Permalink Reply by sachinkundu on August 2, 2011 at 11:15 What you have is an impediment.
Impediments are to be noted. Displayed prominently and rigorously followed up.
The team does not claim velocity out of it because it was never delivered, but it does move on to do other work.
Its very important to not have us versus they, because nothing is useful unless shipped. Unclaimed velocity signifies what needs to be improved. Raise the issues higher up where bottlenecks in the production chains can be managed better, and additional buffers places so at to minimize work in progress
Permalink Reply by Tariq Ahmed on August 2, 2011 at 20:38 Thanks Sachin, that's a good perspective.
Though you imply that velocity is based on 'delivered' stories. From what I've seen, it's all about potentially shippable software vs. shipped software.
Permalink Reply by sachinkundu on August 3, 2011 at 13:18 Its where your organisation draws the line. I am a fan of shipped software, not just potential but that depends on context.
Anyways the important point being move on with development and follow up on the impediment. That should do it
Permalink Reply by Andrew Baxter on October 14, 2011 at 13:30 To me this is about "Definition of Done". If the your acceptance criteria for the user story is to complete "user training" then I would consider not starting the user story until you can be sure that you can align with your dependency. If possible I would like to have the people conducting the end-user training included in the sprint planning meeting and preferably embedded with the scrum team.
Alternatively, remove the "user training" from the DoD. Your team is "done". The other team responsible for end-user training is not "done".
If new user stories arise from the user training, so be it. Add them to your backlog and iterate again.
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